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HITMAN 2 Gold Edition - Steam - Key (GLOBAL)
17,44 € *
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Hitman 2 is the sequel to the 2016s reboot of the Hitman series. In Hitman 2 players again assume the role of Agent 47, who is sent to eliminate six high-profile targets on behalf of the International Contract Agency.GameplayThe gameplay of Hitman 2 follows in the footsteps of previous installments. The player’s job is to assassinate specified targets, usually more than one per a single mission, and leave the area of the assassination unnoticed. The approach to carrying out the job is left entirely to the player, with the game providing tools for disposing of targets in many different ways.Hitman 2 was met with positive reviews from critics and players, who praised the freedom of approach to assassinations, and general familiarity, which was considered as one of the game’s strengths.Gold EditionGold Edition of Hitman 2 provides players with more in-game content. This edition includes:Hitman 2 game,Executive Pack,Expansion 1,Expansion 2If you enjoyed the new formula of rebooted Hitman series, there is no reason you shouldn’t try Hitman 2. It offers more of the same in terms of gameplay, which in this case is still very good.

Anbieter: G2A
Stand: 22.02.2020
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Arma 3 Apex Steam Key GLOBAL
8,49 € *
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ArmA 3 Apex (PC) is the first massive expansion for 2013 ArmA 3. In Apex you will fight the Syndikat, a criminal underbelly of a South Pacific island Tanoa.Apex adds 100 square kilometers of new territory, a beautiful and detailed tropical archipelago. To support the new geography, a host of new weapons, vehicles and gear is accessible to every player who has the expansion. So put on you combat shoes and come back to the fight in ArmA III Apex.On a tropical islandMove into the jungles of Tanoa, taking the fight to the Syndikat. Prepare for low visibility and the constant uncertainty about your enemies' location. But lush jungles aren't the only thing waiting for you. Sparse urban centers, derelict forgotten temples, all wait for you to wage your battles among them. Stunning attention to detail shown by the developers from Bohemia Interactive makes Tanoa a beautiful substitute for holidays on any South Pacific island.Story campaignArmA 3 Apex takes place immediately after the event depicted in the base game. The conflict between NATO and CSAT escalated and South Pacific island of Tanoa is the new area of operations. Gather your friends in a co-op game and fight against the criminalguerilla organization called Syndikat. A lot hinges on the success of your missions, so be better than your enemies, despite their familiarity with the environment.Plenty of new toysArmA 3 Apex brings a lot to the table in terms of what you get to use during gameplay. Overall Apex expands the armory of the base game by 13 new weapons, including such beauties like AK-12, SPAR-16, or RPG-7. Additionally 10 new vehicles have been added to the garage, including VTOL for easier and more stylish deployment of troops and vehicles deeper into to island. Of if you want to really make use of your combat harness, strap in some gadgets like night vision goggles, thermal camo and other indispensable tool of jungle warfare.Revamped ArmA 3 gameplayIf you are used to vast spaces and urban landscapes of Greek islands from ArmA 3 you will have to revise your tactics. The jungles of Tanoa offer few opportunities for long-distance shooting, and many for ambushes and hit and run tactics. Thermal camo will keep you hidden from your enemies, but the other side has it too. Vehicles are great for the urban areas, but don't count on getting you buggy deep into the jungle. ArmA 3 Apex gameplay introduces a lethal hide-and-seek into the simulation.Seamless Steam Workshop integrationIf the core content is not exhaustive enough for you, Arma 3 Apex maintains the Steam Workshop integration to bring you thousands of individual mods, from miniscule to full-blow scenarios. The energetic and creative community makes sure that ArmA 3 Apex will stay alive for years to come.

Anbieter: G2A
Stand: 22.02.2020
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Content Outsourcing: Discover the Secrets of SE...
9,95 € *
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Content is king. Content will forever be the king as long as it's of top quality. Just like any other profession, you hone your content writing skills with practice. But understanding the fundamentals of writing great content is the starting point. Once you understand the basics, you need to apply those principles every time you create content. In this course you'll learn how to write content for the web.Writing and publishing content on a new website feels exhilarating. Whether you decide to create content on your own or hire a content writing company to take care of it, the creation process determines the direction your website moves in. You would want search engines to reward you and expect the traffic to pour in. If you know about SEO, you would also eagerly wait for the monthly website traffic to cross seven figures fast. But before you get ahead of yourself, you need to master your content strategy.Creating content is more than just ensuring your content writing team produces enough material for regular updates. Content strategy is a new way to tackle this challenge. It represents an inclusive concept that accomplishes several goals aimed at promoting your content in a cohesive manner. Among other things, it aligns your objectives with the effort put in, streamlines the entire content creation process, and also ensures optimal SEO performance from the created content. It undertakes the important task of maintaining familiarity on the different platforms you will be showcasing your work on and creating content accordingly. The primary goal of a content strategy service provider is to ensure an all-round impact on your website's visitors, customers, readers, etc.Here are the different types of content writing services you are likely to need for your online business:SEO content writingTechnical writingCopywritingSocial media content writingBusiness content writer must fol 1. Language: English. Narrator: Sarah McEnerney. Audio sample: http://samples.audible.de/bk/acx0/144786/bk_acx0_144786_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 22.02.2020
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Summary of Impossible to Ignore by Carmen Simon...
9,95 € *
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Don't miss Dr. Carmen Simon's revolutionary approach to making a lasting impression, Impossible to Ignore: Creating Memorable Content to Influence Decisions. Simon uses scientifically proven research to design a step-by-step method to creating the best content to drive the decisions you desire. What will you learn from listening to this audiobook? Why we remember the things we do How much of what we hear and see we actually remember What types of things we are most likely to remember The science behind memory and decision making How to associate your content with a recurring memory for most A step-by-step plan to get people to convert when you want them to! Audiobook Summary Overview In this audiobook, Carmen Simon explores how writers, artists, and business communicators can use memory to create content that is impossible to ignore. She asserts that people act on what they remember and that ventures become profitable when they learn to influence what their customers recall in the future. According to the author, people act in favor of a business when the business learns to influence their memory by using the right proportion of facts, distinctiveness, familiarity, emotion, sensory intensity, and other variables in its content. The premise of this audiobook is that communication is only effective if the message sticks to the minds of the listeners long enough to influence their choice at the decision point. The author uses the latest developments in brain science to develop an approach that anyone can use to create a presentation, sales pitch, training program, or marketing campaign that is easy to understand and hard to forget. Whether you're making a sales pitch or writing a book, Impossible to Ignore is the audiobook you need to make your content unforgettable! 1. Language: English. Narrator: Kelly McGee. Audio sample: http://samples.audible.de/bk/acx0/092835/bk_acx0_092835_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 22.02.2020
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Computer Systems: A Programmer's Perspective, G...
57,99 € *
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For courses in Computer Science and Programming Computer systems: A Programmer’s Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer’s perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts. Features + Benefits This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States. Computer Systems: A Programmer’s Perspective uses the following features to facilitate learning: NEW! The book now exclusively bases its presentation on x86-64 A carefully planned 12 chapter layout that covers all of the core topics of computer programming Chapter 1 uses a simple “hello world” program to introduce the major concepts and themes of computer programming. Chapter 2 dives into the topic of computer arithmetic, considering how numbers are represented in computer programs and how they affect value coding. The chapter places a special emphasis on the properties of unsigned and two’s-compliment number representations. It gives students necessary insight into arithmetic from the programmers perspective and why it’s so important. Chapter 3 teaches students how to read the x86-64 code generated by a C compiler, covering the basic instruction patterns for different control constructs, implementation procedures, and the allocation of different data structures. This chapter also discusses the implementation of integer and floating point arithmetic and takes a machine-level view of programs to understand certain code vulnerabilities. Chapter 4 introduces students to basic combinational and sequential logic elements and shows how they can be used in a simplified subset of the x86-64 instruction set called Y86-64. It starts with a single-cycle datapath and moves onto a discussion of pipelining. Chapter 5 gives students techniques for improving code performance with transformations that reduce work and enhance instruction-level parallelism. Chapter 6 covers different types of RAM and ROM memory systems, describing their hierarchical arrangement. The chapter makes the abstract concept tangible by using the analogy of a “memory mountain” with ridges of temporal locality and slopes of spatial locality. Students learn that improving temporal and spatial locality improves performance. Chapter 7 discusses both static and dynamic linking, areas included in most systems text where programmers make their most confusing errors. Chapter 8 explains exceptional control flow at all levels of the system, from simple hardware interrupts to nonlocal jumps in C that break the stack discipline. This chapter introduces the fundamental idea of a process by teaching students how it works and how it is created and manipulated from application programs. Chapter 9 shows students key characteristics of the virtual memory system and how it works, addressing issues such as managing and manipulating. This chapter shows the benefits of covering the hardware and software aspects of computer systems in a unified way, which most books do not. Chapter 10 covers the basic concepts of Unix I/O, such as files and descriptors. It explains how files are shared, how I/O redirection works, and how to access file metadata. Chapter 11 discusses networks, I/O devices that tie together many of the ideas presented earlier in the text. It describes the client-server model that underlies all network applications and presents a programmer’s view of the internet. Chapter 12 uses internet design as an example that introduces students to concurrent programming. By comparing and contrasting the three basic mechanisms for writing concurrent programs (processes, I/O multiplexing, and threads) students learn how to build concurrent internet servers. Changes in each chapter make the text flow easier for students to understand UPDATED! Chapter 1 now includes adiscussion of Amdahl’s law, originally in chapter 5. UPDATED! Chapter 2 has been rewritten to simplify mathematical presentations and give students easier access to its major concepts. UPDATED! Chapter 3 has been rewritten heavily based on the book’s conversion from using a mix of IA32 and x86-64 software to one that solely uses the latter. This includes reorganization of major concepts and a new presentation of machine-level support for programs operating on floating-point data. REVISED! Chapter 4’s earlier processor design has been revised to support 64-bit words and operations. UPDATED! Chapter 5 contains new material on the performance capabilities of recent generations of x86-64 processors, which is a more reliable predictor of performance. UPDATED! Chapter 6 now reflects more recent technology. NEW and UPDATED! Chapter 7 has been rewritten to support x86-64. The discussion of using the GOT and PLT to create position-independent code has been expanded. There is also a new section about library interpositioning. UPDATED! Chapter 8 has more in-depth information about signal handlers, including asynic-signal-safe functions, specific guidelines for writing signal handlers, and using sigsuspend to wait for handlers. NEW! Chapter 10 now includes a section on files and the file hierarchy. NEW! Chapter 11 introduces techniques for protocol-independent and thread-safe network programming using the modern getaddrinfo and getnameinfo functions to replace older, obsolete functions. UPDATED! Chapter 12 includes greater coverage of using thread-level parallelism to make programs run faster on multi-core machines. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. Tutorial homework problems are designed to emulate the instructor’s office-hour environment. Tutorials guide students through engineering concepts in multi-step problems that provide feedback specific to their errors and optional hints that break down the problems into smaller steps. Adaptive Follow-Up Assignments are based on each student's past performance on their course work to date, including homework, tests, and quizzes. These provide additional coaching and targeted practice as needed, so students can master the material. Available for select titles. With the Mastering gradebook and diagnostics, you’ll be better informed about your students’ progress than ever before. Mastering captures the step-by-step work of every student—including wrong answers submitted, hints requested, and time taken at every step of every problem—all providing insight into the most common misconceptions of your class. Track student performance to ABET Learning Outcomes A, E, and K Learning Outcomes. All assignable MasteringEngineering content has been tagged to ABET Learning Outcomes a, e & k. Mastering enables you to add your own learning outcomes and associate those with MasteringEngineering content. Learning Catalytics™ enables you to generate class discussion, guide your lecture, and promote peer-to-peer learning with real-time analytics. MyLab & Mastering with eText now provides Learning Catalytics—an interactive student response tool that uses students’ smartphones, tablets, or laptops to engage them in more sophisticated tasks and thinking. Instructo Part I: Program Structure and Execution Chapter 1: A Tour of Computer Systems Chapter 2: Representing and Manipulating Information Chapter 3: Machine-Level Representation of Programs Chapter 4: Processor Architecture Chapter 5: Optimizing Program Performance Chapter 6: The Memory Hierarchy Part II: Running Programs on a System Chapter 7: Linking Chapter 8: Exceptional Control Flow Chapter 9: Virtual Memory Part III: Interaction and Communication Between Programs Chapter 10: System-Level I/O Chapter 11: Network Programming Chapter 12: Concurrent Programming Appendix Error HandlingFor courses in Computer Science and Programming Computer systems: A Programmer's Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer's perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.

Anbieter: buecher
Stand: 22.02.2020
Zum Angebot
Computer Systems: A Programmer's Perspective, G...
57,99 € *
ggf. zzgl. Versand

For courses in Computer Science and Programming Computer systems: A Programmer’s Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer’s perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts. Features + Benefits This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States. Computer Systems: A Programmer’s Perspective uses the following features to facilitate learning: NEW! The book now exclusively bases its presentation on x86-64 A carefully planned 12 chapter layout that covers all of the core topics of computer programming Chapter 1 uses a simple “hello world” program to introduce the major concepts and themes of computer programming. Chapter 2 dives into the topic of computer arithmetic, considering how numbers are represented in computer programs and how they affect value coding. The chapter places a special emphasis on the properties of unsigned and two’s-compliment number representations. It gives students necessary insight into arithmetic from the programmers perspective and why it’s so important. Chapter 3 teaches students how to read the x86-64 code generated by a C compiler, covering the basic instruction patterns for different control constructs, implementation procedures, and the allocation of different data structures. This chapter also discusses the implementation of integer and floating point arithmetic and takes a machine-level view of programs to understand certain code vulnerabilities. Chapter 4 introduces students to basic combinational and sequential logic elements and shows how they can be used in a simplified subset of the x86-64 instruction set called Y86-64. It starts with a single-cycle datapath and moves onto a discussion of pipelining. Chapter 5 gives students techniques for improving code performance with transformations that reduce work and enhance instruction-level parallelism. Chapter 6 covers different types of RAM and ROM memory systems, describing their hierarchical arrangement. The chapter makes the abstract concept tangible by using the analogy of a “memory mountain” with ridges of temporal locality and slopes of spatial locality. Students learn that improving temporal and spatial locality improves performance. Chapter 7 discusses both static and dynamic linking, areas included in most systems text where programmers make their most confusing errors. Chapter 8 explains exceptional control flow at all levels of the system, from simple hardware interrupts to nonlocal jumps in C that break the stack discipline. This chapter introduces the fundamental idea of a process by teaching students how it works and how it is created and manipulated from application programs. Chapter 9 shows students key characteristics of the virtual memory system and how it works, addressing issues such as managing and manipulating. This chapter shows the benefits of covering the hardware and software aspects of computer systems in a unified way, which most books do not. Chapter 10 covers the basic concepts of Unix I/O, such as files and descriptors. It explains how files are shared, how I/O redirection works, and how to access file metadata. Chapter 11 discusses networks, I/O devices that tie together many of the ideas presented earlier in the text. It describes the client-server model that underlies all network applications and presents a programmer’s view of the internet. Chapter 12 uses internet design as an example that introduces students to concurrent programming. By comparing and contrasting the three basic mechanisms for writing concurrent programs (processes, I/O multiplexing, and threads) students learn how to build concurrent internet servers. Changes in each chapter make the text flow easier for students to understand UPDATED! Chapter 1 now includes adiscussion of Amdahl’s law, originally in chapter 5. UPDATED! Chapter 2 has been rewritten to simplify mathematical presentations and give students easier access to its major concepts. UPDATED! Chapter 3 has been rewritten heavily based on the book’s conversion from using a mix of IA32 and x86-64 software to one that solely uses the latter. This includes reorganization of major concepts and a new presentation of machine-level support for programs operating on floating-point data. REVISED! Chapter 4’s earlier processor design has been revised to support 64-bit words and operations. UPDATED! Chapter 5 contains new material on the performance capabilities of recent generations of x86-64 processors, which is a more reliable predictor of performance. UPDATED! Chapter 6 now reflects more recent technology. NEW and UPDATED! Chapter 7 has been rewritten to support x86-64. The discussion of using the GOT and PLT to create position-independent code has been expanded. There is also a new section about library interpositioning. UPDATED! Chapter 8 has more in-depth information about signal handlers, including asynic-signal-safe functions, specific guidelines for writing signal handlers, and using sigsuspend to wait for handlers. NEW! Chapter 10 now includes a section on files and the file hierarchy. NEW! Chapter 11 introduces techniques for protocol-independent and thread-safe network programming using the modern getaddrinfo and getnameinfo functions to replace older, obsolete functions. UPDATED! Chapter 12 includes greater coverage of using thread-level parallelism to make programs run faster on multi-core machines. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. Tutorial homework problems are designed to emulate the instructor’s office-hour environment. Tutorials guide students through engineering concepts in multi-step problems that provide feedback specific to their errors and optional hints that break down the problems into smaller steps. Adaptive Follow-Up Assignments are based on each student's past performance on their course work to date, including homework, tests, and quizzes. These provide additional coaching and targeted practice as needed, so students can master the material. Available for select titles. With the Mastering gradebook and diagnostics, you’ll be better informed about your students’ progress than ever before. Mastering captures the step-by-step work of every student—including wrong answers submitted, hints requested, and time taken at every step of every problem—all providing insight into the most common misconceptions of your class. Track student performance to ABET Learning Outcomes A, E, and K Learning Outcomes. All assignable MasteringEngineering content has been tagged to ABET Learning Outcomes a, e & k. Mastering enables you to add your own learning outcomes and associate those with MasteringEngineering content. Learning Catalytics™ enables you to generate class discussion, guide your lecture, and promote peer-to-peer learning with real-time analytics. MyLab & Mastering with eText now provides Learning Catalytics—an interactive student response tool that uses students’ smartphones, tablets, or laptops to engage them in more sophisticated tasks and thinking. Instructo Part I: Program Structure and Execution Chapter 1: A Tour of Computer Systems Chapter 2: Representing and Manipulating Information Chapter 3: Machine-Level Representation of Programs Chapter 4: Processor Architecture Chapter 5: Optimizing Program Performance Chapter 6: The Memory Hierarchy Part II: Running Programs on a System Chapter 7: Linking Chapter 8: Exceptional Control Flow Chapter 9: Virtual Memory Part III: Interaction and Communication Between Programs Chapter 10: System-Level I/O Chapter 11: Network Programming Chapter 12: Concurrent Programming Appendix Error HandlingFor courses in Computer Science and Programming Computer systems: A Programmer's Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer's perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.

Anbieter: buecher
Stand: 22.02.2020
Zum Angebot
Content Familiarity Gender-Oriented Text and th...
55,90 € *
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Content Familiarity Gender-Oriented Text and their Effect on Reading ab 55.9 EURO

Anbieter: ebook.de
Stand: 22.02.2020
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Content Familiarity, Gender-Oriented Text and t...
55,90 € *
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This study tries to investigate the effect of content familiarity, gender-oriented content familiarity and gender differences to apprehend reading texts among the preliminary year (PYP) students at the Northern Border University (NBU) using neutral and non - neutral texts. The study adopts a quantitative analysis using T-test. The data obtained from the respondents in this study who were 120 undergraduate students, 60 males, and 60 females from the Deanship of Preparatory Year and Supportive Studies at Northern Border University Saudi Arabia.

Anbieter: Dodax
Stand: 22.02.2020
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Effect of Critical Thinking on EFL Learners' Re...
54,90 € *
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Today critical thinking is one of the crucial abilities in determining the individual's path toward success. The need was felt in investigating the dimension of its influence in assisting individual success within educational scope. The purpose of this study was to find out the relationship between critical thinking of EFL learners and their reading comprehension skill. The researcher scrutinized a hair-splitting analysis on critical thinking process and reading skills. certainly familiarity of learners with content of this book can be fruitful for them and of interest for foreign and second language teachers and researchers.

Anbieter: Dodax
Stand: 22.02.2020
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